Quantum of Solace : really hyperactive cameras

I was going to put a review here (and that’s actually what this kind of is) but a full “in retrospect” is a tad too long when I generally just blitz my way through by focusing on particular aspects.

Anyway, Quantum of Solace, Craig as James Bond, part two. Personally, I was satisfied with the balance of action and drama in Casino Royale, but if you wanted more dakka, it’s all here; guns and limbs and sharp objects – including a memorable fists-versus-fireaxe backdropped by mass gouts of flame – but all of it whips by like so many epileptic flashes that sometimes it’s hard to know what’s going on. Which is sort of the opposite of The Dark Knight‘s problem, I guess, as Quantum of Solace is over-exposed with far too many angle changes, each rarely lasting beyond a third of a second. Whereas it actually has a feeling of fluidity in, say, The Bourne Supremacy, here it just makes the scene overly tense but highly disorienting.

Aside from that minor quib, the movie is quite good, especially since it carries directly over from Casino Royale, building very strongly on Bond’s character. The story is interesting, if hurried, and the climax is abrupt, leaving a trailing ending and epilogue, far too long for its own good. Overall, though, “Decent.”

PS: Ironically, despite the breathless action sequences, the initial Quantum of Solace teaser with Bond walking up a desert slope UMP in hand does not actually occur. As usual, Bond never seems to handles anything larger than a pistol.

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