“My family and I have taken refuge inside a drainage tube not too far from the relay tower outside D.C.”
“My boy is very sick and needs medical assistance.”
“Please help if you can.”
Let’s speak frankly; this sort of ending was already hinted towards when I first got close enough to hear the radio signal. In other words, it’s predictable. However, it did give me a stir, even though I knew it was coming. It was a simple chain of events, and it worked well.
In a time when games are increasingly reliant on the “sandbox world” feature-slash-gimmick, this sort of little encounter serves to highlight the fact that ‘freedom’ is a relative(ly restricted) term in gaming, and very few things can match a scripted narrative.
PS: I don’t think it needs to be said that I looted what little they had left anyway. I mean really, you never know when this stuff’s useful. For one, I’ve been looking for a toy car for a while now; I need it to cobble up a Dart Gun.