Posted in Gaming on February 16, 2011
Like this one, for instance.
Oh, you want me to stand on the huge-ass drill while it’s tearing apart the foundation around me.
While Necromorphs come and swarm over the entire machine.
Bringing a friend or twenty over for a housewarming party.
Don’t forget the latecomers!
And look, the kids! Good thing I can make phone calls, operate delicate engineering equipment and perform death-defying evasions all at once.
“…Isaac? Why’re you locking me in this gunship?”
Well, at least I have you, Nicole.
Posted in Gaming on January 28, 2011
It’s been a surprisingly excruciating two days as I waited for the game to unlock on Steam while listening with no small amount of envy to the our North American brethren gushing endlessly about how fucking awesome Dead Space 2 is.
Well, I leapt off the bed this morning (having discretely scheduled all other arrangements so I get the whole day off) and… sat through 30 minutes of decryption and installations and registrations. But it’s here now! And so far? Awesome with a capital F.
(PS: Okay, this is the last time I’m using Office to resize pictures, ’cause they look like absolute crap now.)
The greater focus on combat is something I’m enjoying immensely. Unlike, say, the player-characters of the Silent Hill series, Isaac multi-classed Soldier quite well back in Dead Space, and his leveling up also provides one amusing exchange. A support character informs you that the Necromorphs must be dismembered, and which Isaac sardonically replies, “I know. I’ve had a lot of experience,” which boosted my appreciation of his new-found voice.
The animation work is as wonderfully fluid as ever, flowing from one action to another with very little notable hiccups or gaps, matching the more frantic pace of combat and Isaac’s increased mobility. The gameplay is broken up by lots of interesting little set-pieces; my favourite so far is the part where Isaac’s foot is caught as he falls and you have to ward off a half-dozen Necromorphs as you dangle upside-down.
The zero-gravity mechanic has been revamped and Isaac can now puff-jet anywhere he wants, to much fun and bewilderment as I figure out how to get to the objective and plant my feet back on the right ‘floor’. Also, the Stasis Module can now slowly recharges over time, meaning you can save quite a bit of ammo by loitering in safe areas waiting for the recharge, then using Kinesis to damage or immobilise enemies.
But so far, it’s all been very minor issues that are swallowed by the glorious bloodstained murky mess that is Dead Space 2. I’m loving it.
Posted in Gaming on November 12, 2010
If I put Call of Duty Black Ops side-by-side with Modern Warfare 2, I honestly can’t say which is the better game. Boiled down, the two games contrast thus: MW2 is more tightly focused if a little suffocating at times, and the gameplay flows much better. BO, though, has a lot of variety – or rather, as my post title indicates, too much variety – but the whole thing plays out like… well, like Call of Duty World at War.
Posted in Gaming on November 18, 2009
I really am random with my posting topics, aren’t I. Manly soldiers and jailbaiting lolis on one page.
“What made Ghost Recon one of the greatest shooters of all times was the fact that you were a soldier. The fact that you can jump between your soldiers meant that none of them stand out; your entire hand-picked squad was equally special. This feeling of being a faceless grunt but also something of a veteran leader was very unique, and I have yet to play a game that has replicated this feel. […] Ghost Recon constantly reminds you that you are not ‘better’; you are a regular guy, even if your command the squad. It’s not your job to get medals (though you do get quite a few of them) but to do missions and keep your mates alive.”
– me circa 2007
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Posted in Gaming on October 22, 2009
Not quite an “infantry simulator” like the original, but engaging nonetheless.
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Posted in Gaming on October 3, 2009
Mason Demolitions, land-clearing solutions.